Box Modelling A Cat modelling tutorial - page 4 of 6

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Box Modelling A Cat tutorial (4/6)

Adjust the pixels where the neck will start and then extrude the two faces using the Bevel tool with Bevel Type set to Group.

Continue extruding and beveling the two edges up to the snout. Shift the last bevel in place to move the nose&mouth lower from the middle of the face.

Bevel two polygons from the back of the head (using By Polygon Bevel Type) to create the ears and adjust the top pixels so that the ears focus ahead.


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