In the Front View select the mesh and go into vertex subobject (Shortcut: 1). Press Alt+X to see through our mesh and start moving the vertices to follow the shape of the bottle.
In the Top View select the middle rows of vertices. The Ignore Backfacing toggle should be set to Off. With the Select and Non-uniform Scale tool from the Toolbar scale on the X axis to create a rounded shape.
Next move the vertices that form the neck of the bottle to arrange them in a circle. Then go to Polygon subobject (Shortcut: 4) and select the polygons from which we will create the neck of the bottle.
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