Let's round those edges one more time by adding an Edit Poly modifier and chamfering the top and bottom edges twice: first with avalue of 0.75 and the second time with 0.25. I've also added a MeshSmooth modifier for well.. a smoother shape. Set Subdivision Method to Classic, Iterations to 1 and Strength (under Smoothing Parameters) to 0.1.
Freeze the object and let's create the interior surface. In the Top View create one more Ellipse with the Length of 29 and Width of 56. Set the Steps to 64, add an Extrude modifier with an Amount of 31
Move the object to a height (Z) of 12. Add an Edit Poly modifier, and chamfer the edges as before, the top one with 0.75 and the bottom one with a value of 4. Add a FFD 2x2x2 modifier and taper a bit the bottom of the object. We could've used Taper but it looks the pivot point is in the wrong place and we won't move it now. On top of all these add a TurboSmooth modifier with the default values.
|